;***************************************************************************;
;******************* Created in Fighter Factory Ultimate *******************;
;*******************      http://www.virtualltek.com     *******************;
;***************************************************************************;

; Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
0,0, 0,0, 10, 

; 0
[Begin Action 10000]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
10000,0, 0,0, 10, 

; Inv Anim
[Begin Action 999]
-1,-1, 0,0, 10, 

; Turning
[Begin Action 5]
Clsn2Default: 1
  Clsn2[0] = -10, -36, 14, 0
0,0, 0,0, 4, H, 
0,0, 0,0, 4, 

; Turning
[Begin Action 5]
Clsn2Default: 1
  Clsn2[0] = -10, -36, 14, 0
10000,0, 0,0, 4, H, 
10000,0, 0,0, 4, 

; Stand to crouch
[Begin Action 10]
Clsn2: 1
  Clsn2[0] = -12, -31, 17, 0
11,0, 0,0, 2, 
Clsn2: 1
  Clsn2[0] = -12, -23, 22, 0
11,1, 0,0, 2, 

; Stand to crouch
[Begin Action 10010]
Clsn2: 1
  Clsn2[0] = -12, -31, 17, 0
10011,0, 0,0, 2, 
Clsn2: 1
  Clsn2[0] = -12, -23, 22, 0
10011,1, 0,0, 2, 

; Crouching animation
[Begin Action 11]
Clsn2: 1
  Clsn2[0] = -11, -23, 20, 0
11,1, 0,0, 1, 

; Crouching animation
[Begin Action 10011]
Clsn2: 1
  Clsn2[0] = -11, -23, 20, 0
10011,1, 0,0, 1, 

; Crouch to Stand
[Begin Action 12]
Clsn2: 1
  Clsn2[0] = -12, -21, 18, 0
11,1, 0,0, 2, 
Clsn2: 1
  Clsn2[0] = -12, -29, 16, 0
11,0, 0,0, 2, 

; Crouch to Stand
[Begin Action 10012]
Clsn2: 1
  Clsn2[0] = -12, -21, 18, 0
10011,1, 0,0, 2, 
Clsn2: 1
  Clsn2[0] = -12, -29, 16, 0
10011,0, 0,0, 2, 

; Walking Forward
[Begin Action 20]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 8, 
20,1, 0,0, 8, 
20,2, 0,0, 8, 
20,3, 0,0, 8, 
20,4, 0,0, 8, 
20,5, 0,0, 8, 
20,6, 0,0, 8, 
20,7, 0,0, 8, 

; Walking Forward
[Begin Action 10020]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
10020,0, 0,0, 8, 
10020,1, 0,0, 8, 
10020,2, 0,0, 8, 
10020,3, 0,0, 8, 
10020,4, 0,0, 8, 
10020,5, 0,0, 8, 
10020,6, 0,0, 8, 
10020,7, 0,0, 8, 

; Walking Forward 2
[Begin Action 22]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 5, 
20,1, 0,0, 5, 
20,2, 0,0, 5, 
20,3, 0,0, 5, 
20,4, 0,0, 5, 
20,5, 0,0, 5, 
20,6, 0,0, 5, 
20,7, 0,0, 5, 

; Walking Forward 2
[Begin Action 10022]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
10020,0, 0,0, 5, 
10020,1, 0,0, 5, 
10020,2, 0,0, 5, 
10020,3, 0,0, 5, 
10020,4, 0,0, 5, 
10020,5, 0,0, 5, 
10020,6, 0,0, 5, 
10020,7, 0,0, 5, 

; Walking Forward 3
[Begin Action 24]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 3, 
20,1, 0,0, 3, 
20,2, 0,0, 3, 
20,3, 0,0, 3, 
20,4, 0,0, 3, 
20,5, 0,0, 3, 
20,6, 0,0, 3, 
20,7, 0,0, 3, 

; Walking Forward 3
[Begin Action 10024]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
10020,0, 0,0, 3, 
10020,1, 0,0, 3, 
10020,2, 0,0, 3, 
10020,3, 0,0, 3, 
10020,4, 0,0, 3, 
10020,5, 0,0, 3, 
10020,6, 0,0, 3, 
10020,7, 0,0, 3, 

; Walking Back
[Begin Action 21]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
20,0, 0,0, 3, 
20,1, 0,0, 3, 
20,2, 0,0, 3, 
20,3, 0,0, 3, 
20,4, 0,0, 3, 
20,5, 0,0, 3, 
20,6, 0,0, 3, 
20,7, 0,0, 3, 

; Walking Back
[Begin Action 10021]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
10020,0, 0,0, 3, 
10020,1, 0,0, 3, 
10020,2, 0,0, 3, 
10020,3, 0,0, 3, 
10020,4, 0,0, 3, 
10020,5, 0,0, 3, 
10020,6, 0,0, 3, 
10020,7, 0,0, 3, 

; Walking Back
[Begin Action 23]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
20,0, 0,0, 3, 
20,1, 0,0, 3, 
20,2, 0,0, 3, 
20,3, 0,0, 3, 
20,4, 0,0, 3, 
20,5, 0,0, 3, 
20,6, 0,0, 3, 
20,7, 0,0, 3, 

; Walking Back
[Begin Action 10023]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
10020,0, 0,0, 3, 
10020,1, 0,0, 3, 
10020,2, 0,0, 3, 
10020,3, 0,0, 3, 
10020,4, 0,0, 3, 
10020,5, 0,0, 3, 
10020,6, 0,0, 3, 
10020,7, 0,0, 3, 

; Walking Back
[Begin Action 24]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
20,0, 0,0, 3, 
20,1, 0,0, 3, 
20,2, 0,0, 3, 
20,3, 0,0, 3, 
20,4, 0,0, 3, 
20,5, 0,0, 3, 
20,6, 0,0, 3, 
20,7, 0,0, 3, 

; Walking Back
[Begin Action 10024]
Clsn2Default: 1
  Clsn2[0] = -14, -34, 16, 0
10020,0, 0,0, 3, 
10020,1, 0,0, 3, 
10020,2, 0,0, 3, 
10020,3, 0,0, 3, 
10020,4, 0,0, 3, 
10020,5, 0,0, 3, 
10020,6, 0,0, 3, 
10020,7, 0,0, 3, 

; Jump start frame
[Begin Action 40]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
200,0, 0,0, 2, 

; Jump start frame
[Begin Action 10040]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
10200,0, 0,0, 2, 

; Starting Jumping up
[Begin Action 41]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -26, 11, -4
200,0, 0,0, 8, 
200,4, 0,0, 8, 
200,1, 0,0, 8, 
200,4, 0,0, 8, 
200,2, 0,0, 8, 
200,4, 0,0, 8, 
200,3, 0,0, 8, 
200,4, 0,0, 8, 

; Starting Jumping up
[Begin Action 10041]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -26, 11, -4
10200,0, 0,0, 8, 
200,4, 0,0, 8, 
10200,1, 0,0, 8, 
200,4, 0,0, 8, 
10200,2, 0,0, 8, 
200,4, 0,0, 8, 
10200,3, 0,0, 8, 
200,4, 0,0, 8, 

; Starting Jumping forwards
[Begin Action 42]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -27, 12, -2
200,0, 0,0, 3, 
200,4, 0,0, 3, 
200,1, 0,0, 3, 
200,4, 0,0, 3, 
200,2, 0,0, 3, 
200,4, 0,0, 3, 
200,3, 0,0, 3, 
200,4, 0,0, 3, 

; Starting Jumping forwards
[Begin Action 10042]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -27, 12, -2
10200,0, 0,0, 3, 
200,4, 0,0, 3, 
10200,1, 0,0, 3, 
200,4, 0,0, 3, 
10200,2, 0,0, 3, 
200,4, 0,0, 3, 
10200,3, 0,0, 3, 
200,4, 0,0, 3, 

; Starting Jumping backwards
[Begin Action 43]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -14, -28, 12, -1
200,0, 0,0, 1, 
200,4, 0,0, 1, 
200,1, 0,0, 1, 
200,4, 0,0, 1, 
200,2, 0,0, 1, 
200,4, 0,0, 1, 
200,3, 0,0, 1, 
200,4, 0,0, 1, 

; Starting Jumping backwards
[Begin Action 10043]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -14, -28, 12, -1
10200,0, 0,0, 1, 
200,4, 0,0, 1, 
10200,1, 0,0, 1, 
200,4, 0,0, 1, 
10200,2, 0,0, 1, 
200,4, 0,0, 1, 
10200,3, 0,0, 1, 
200,4, 0,0, 1, 

; Jump land animation
[Begin Action 47]
Clsn2: 1
  Clsn2[0] = -15, -37, 12, 0
0,0, 0,0, 2, 

; 
[Begin Action 10047]
Clsn2: 1
  Clsn2[0] = -15, -37, 12, 0
10000,0, 0,0, 2, 

; Run forwards
[Begin Action 100]
Clsn2Default: 1
  Clsn2[0] = -15, -34, 19, 0
100,0, 0,0, 3, 
100,1, 0,0, 3, 
100,2, 0,0, 3, 
100,3, 0,0, 3, 

; Run forwards
[Begin Action 10100]
Clsn2Default: 1
  Clsn2[0] = -15, -34, 19, 0
10100,0, 0,0, 3, 
10100,1, 0,0, 3, 
10100,2, 0,0, 3, 
10100,3, 0,0, 3, 

; Hop backwards
[Begin Action 105]
Clsn2Default: 1
  Clsn2[0] = -11, -34, 15, 3
100,0, 0,0, 4, 
100,1, 0,0, 4, 
100,2, 0,0, 4, 
100,3, 0,0, 4, 

; Lose
[Begin Action 170]
170,0, 0,0, 10, 
Loopstart
170,1, 0,0, 5, 

; Win
[Begin Action 181]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 11, 0
0,0, 0,0, 4, 

; INTRO
[Begin Action 190]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 12, 0
0,0, 0,0, 5, 

; Breaks
[Begin Action 191]
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
107,0, 0,0, 20, H, 
Clsn2: 1
  Clsn2[0] = -10, -35, 13, 2
Loopstart
107,1, 0,0, 10, H, 

; Breaks
[Begin Action 10191]
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
10107,0, 0,0, 20, H, 
Clsn2: 1
  Clsn2[0] = -10, -35, 13, 2
Loopstart
10107,1, 0,0, 10, H, 

; Lie Down Waiting
[Begin Action 192]
Clsn2: 1
  Clsn2[0] = -17, -28, 13, 4
197,0, 0,0, 10, 
Clsn2Default: 1
  Clsn2[0] = -20, -24, 17, 2
Loopstart
197,1, 0,0, 20, 
197,2, 0,0, 20, 

; Lie Down Waiting
[Begin Action 10192]
Clsn2: 1
  Clsn2[0] = -17, -28, 13, 4
10107,5, 0,0, 10, 
Clsn2Default: 1
  Clsn2[0] = -20, -24, 17, 2
Loopstart
10107,6, 0,0, 20, 
10107,7, 0,0, 20, 

; Taunt
[Begin Action 195]
Clsn2Default: 1
  Clsn2[0] = -15, -36, 12, 3
190,3, 0,0, 20, 
190,4, 0,0, 20, 
Loopstart
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,0, 0,0, 20, 
190,1, 0,0, 20, 
190,2, 0,0, 20, 

; Spin Dash
[Begin Action 200]
Clsn1Default: 1
  Clsn1[0] = -10, -25, 21, 1
Clsn2Default: 1
  Clsn2[0] = -8, -24, 21, 0
205,0, 0,0, 2, 
205,1, 0,0, 2, 
205,2, 0,0, 2, 
205,3, 0,0, 2, 
205,4, 0,0, 2, 

; Look Up
[Begin Action 210]
Clsn2: 1
  Clsn2[0] = -16, -37, 8, 1
180,0, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -15, -38, 9, 1
Loopstart
180,1, 0,0, 10, 

; Look Up
[Begin Action 10210]
Clsn2: 1
  Clsn2[0] = -16, -37, 8, 1
10180,0, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -15, -38, 9, 1
Loopstart
10180,1, 0,0, 10, 

; Looking dwn
[Begin Action 211]
Clsn2: 1
  Clsn2[0] = -13, -36, 10, 3
180,0, 0,0, 5, 

; Looking dwn
[Begin Action 10211]
Clsn2: 1
  Clsn2[0] = -13, -36, 10, 3
10180,0, 0,0, 5, 

; Hang On
[Begin Action 230]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 8, -11
300,0, 0,0, 20, 
300,1, 0,0, 20, 

; Spring Boarded
[Begin Action 240]
Clsn2: 1
  Clsn2[0] = -13, -43, 12, 0
301,0, 0,0, 10, 

; Hit
[Begin Action 400]
500,0, 0,0, 10, 
500,2, 0,0, 10, 

; Hit
[Begin Action 10400]
10500,0, 0,0, 10, 
10500,2, 0,0, 10, 

; Ko
[Begin Action 410]
500,1, 0,0, 10, 

; Ko
[Begin Action 10410]
10500,1, 0,0, 10, 

; Crouch to Stand
[Begin Action 666]
666,1, 0,0, 6, 
666,0, 0,0, 6, 

; Hide and Seek
[Begin Action 1666]
666,1, -193,0, 6, 
666,0, -192,0, 6, 
666,1, -191,0, 6, 
666,0, -190,0, 6, 
666,1, -189,0, 6, 
666,0, -188,0, 6, 
666,1, -187,0, 6, 
666,0, -186,0, 6, 
666,1, -185,0, 6, 
666,0, -184,0, 6, 
666,1, -183,0, 6, 
666,0, -182,0, 6, 
666,1, -181,0, 6, 
666,0, -180,0, 6, 
666,1, -179,0, 6, 
666,0, -178,0, 6, 
666,1, -177,0, 6, 
666,0, -176,0, 6, 
666,1, -175,0, 6, 
666,0, -174,0, 6, 
666,1, -173,0, 6, 
666,0, -172,0, 6, 
666,1, -171,0, 6, 
666,0, -170,0, 6, 
666,1, -169,0, 6, 
666,0, -168,0, 6, 
666,1, -167,0, 6, 
666,0, -166,0, 6, 
666,1, -165,0, 6, 
666,0, -164,0, 6, 
666,1, -163,0, 6, 
666,0, -162,0, 6, 
666,1, -161,0, 6, 
666,0, -160,0, 6, 
666,1, -159,0, 6, 
666,0, -158,0, 6, 
666,1, -157,0, 6, 
666,0, -156,0, 6, 
666,1, -155,0, 6, 
666,0, -154,0, 6, 
666,1, -153,0, 6, 
666,0, -152,0, 6, 
666,1, -151,0, 6, 
666,0, -150,0, 6, 
666,1, -149,0, 6, 
666,0, -148,0, 6, 
666,1, -147,0, 6, 
666,0, -146,0, 6, 
666,1, -145,0, 6, 
666,0, -144,0, 6, 
666,1, -143,0, 6, 
666,0, -142,0, 6, 
666,1, -141,0, 6, 
666,0, -140,0, 6, 
666,1, -139,0, 6, 
666,0, -138,0, 6, 
666,1, -137,0, 6, 
666,0, -136,0, 6, 
666,1, -135,0, 6, 
666,0, -134,0, 6, 
666,1, -133,0, 6, 
666,0, -132,0, 6, 
666,1, -131,0, 6, 
666,0, -130,0, 6, 
666,1, -129,0, 6, 
666,0, -128,0, 6, 
666,1, -127,0, 6, 
666,0, -126,0, 6, 
666,1, -125,0, 6, 
666,0, -124,0, 6, 
666,1, -123,0, 6, 
666,0, -122,0, 6, 
666,1, -121,0, 6, 
666,0, -120,0, 6, 
666,1, -119,0, 6, 
666,0, -118,0, 6, 
666,1, -117,0, 6, 
666,0, -116,0, 6, 
666,1, -115,0, 6, 
666,0, -114,0, 6, 
666,1, -113,0, 6, 
666,0, -112,0, 6, 
666,1, -111,0, 6, 
666,0, -110,0, 6, 
666,1, -109,0, 6, 
666,0, -108,0, 6, 
666,1, -107,0, 6, 
666,0, -106,0, 6, 
666,1, -105,0, 6, 
666,0, -104,0, 6, 
666,1, -103,0, 6, 
666,0, -102,0, 6, 
666,1, -101,0, 6, 
666,0, -100,0, 6, 
666,1, -99,0, 6, 
666,0, -98,0, 6, 
666,1, -97,0, 6, 
666,0, -96,0, 6, 
666,1, -95,0, 6, 
666,0, -94,0, 6, 
666,1, -93,0, 6, 
666,0, -92,0, 6, 
666,1, -91,0, 6, 
666,0, -90,0, 6, 
666,1, -89,0, 6, 
666,0, -88,0, 6, 
666,1, -87,0, 6, 
666,0, -86,0, 6, 
666,1, -85,0, 6, 
666,0, -84,0, 6, 
666,1, -83,0, 6, 
666,0, -82,0, 6, 
666,1, -81,0, 6, 
666,0, -80,0, 6, 
666,1, -79,0, 6, 
666,0, -78,0, 6, 
666,1, -77,0, 6, 
666,0, -76,0, 6, 
666,1, -75,0, 6, 
666,0, -74,0, 6, 
666,1, -73,0, 6, 
666,0, -72,0, 6, 
666,1, -71,0, 6, 
666,0, -70,0, 6, 
666,1, -69,0, 6, 
666,0, -68,0, 6, 
666,1, -67,0, 6, 
666,0, -66,0, 6, 
666,0, -65,0, 6, 
666,1, -64,0, 6, 
666,0, -63,0, 6, 
666,1, -62,0, 6, 
666,0, -61,0, 6, 
666,1, -60,0, 6, 
666,0, -59,0, 6, 
666,1, -58,0, 6, 
666,0, -57,0, 6, 
666,1, -56,0, 6, 
666,0, -55,0, 6, 
666,1, -54,0, 6, 
666,0, -53,0, 6, 
666,1, -52,0, 6, 
666,0, -51,0, 6, 
666,1, -50,0, 6, 
666,0, -49,0, 6, 
666,1, -48,0, 6, 
666,0, -47,0, 6, 
666,1, -46,0, 6, 
666,0, -45,0, 6, 
666,1, -44,0, 6, 
666,0, -43,0, 6, 
666,1, -42,0, 6, 
666,0, -41,0, 6, 
666,1, -40,0, 6, 
666,0, -39,0, 6, 
666,1, -38,0, 6, 
666,0, -37,0, 6, 
666,1, -36,0, 6, 
666,0, -35,0, 6, 
666,1, -34,0, 6, 
666,0, -33,0, 6, 
666,1, -32,0, 6, 
666,0, -31,0, 6, 
666,1, -30,0, 6, 
666,0, -29,0, 6, 
666,1, -28,0, 6, 
666,0, -27,0, 6, 
666,1, -26,0, 6, 
666,0, -25,0, 6, 
666,1, -24,0, 6, 
666,0, -23,0, 6, 
666,1, -22,0, 6, 
666,0, -21,0, 6, 
666,1, -20,0, 6, 
666,0, -19,0, 6, 
666,1, -18,0, 6, 
666,0, -17,0, 6, 
666,1, -16,0, 6, 
666,0, -15,0, 6, 
666,1, -14,0, 6, 
666,0, -13,0, 6, 
666,1, -12,0, 6, 
666,0, -11,0, 6, 
666,1, -10,0, 6, 
666,0, -9,0, 6, 
666,1, -8,0, 6, 
666,0, -7,0, 6, 
666,1, -6,0, 6, 
666,0, -5,0, 6, 
666,1, -4,0, 6, 
666,0, -3,0, 6, 
666,1, -2,0, 6, 
666,0, -1,0, 6, 
666,1, 0,0, 6, 

; Transform
[Begin Action 430]
700,0, 0,0, 4, 
700,0, 0,0, 4, 
700,1, 0,0, 4, 
700,2, 0,0, 4, 
700,3, 0,0, 4, 
1700,0, 0,0, 4, 
1700,1, 0,0, 4, 
1700,2, 0,0, 4, 
1700,3, 0,0, 4, 
1700,4, 0,0, 4, 
1700,5, 0,0, 4, 
1700,6, 0,0, 4, 
1700,7, 0,0, 4, 
1700,8, 0,0, 4, 
Loopstart
1700,9, 0,0, 4, 

; Transform .exe
[Begin Action 10430]
10700,0, 0,0, 4, 
10700,0, 0,0, 4, 
700,1, 0,0, 4, 
10700,2, 0,0, 4, 
10700,3, 0,0, 4, 
11700,0, 0,0, 4, 
10700,3, 0,0, 4, 
10700,2, 0,0, 4, 
10700,2, 0,0, 4, 
10700,3, 0,0, 4, 
10700,2, 0,0, 4, 
10700,3, 0,0, 4, 
10700,3, 0,0, 4, 
10700,2, 0,0, 4, 
Loopstart
10700,2, 0,0, 4, 

; Break Dust
[Begin Action 440]
2000,0, 0,0, 4, 
2000,1, 0,0, 4, 
2000,2, 0,0, 4, 
2000,3, 0,0, 4, 
2000,4, 0,0, 4, 
2000,5, 0,0, 4, 
2000,6, 0,0, 4, 

; Spin Dash Dust
[Begin Action 600]
2001,0, 0,0, 3, 
2001,1, 0,0, 3, 
2001,2, 0,0, 3, 
2001,3, 0,0, 3, 
2001,4, 0,0, 3, 
2001,5, 0,0, 3, 
2001,6, 0,0, 3, 

; Inivisible Helper Anim
[Begin Action 501]
-1,-1, 0,0, 5, 

; Run
[Begin Action 800]
Clsn2: 1
  Clsn2[0] = -14, -34, 19, 2
100,0, 0,0, 5, 

; Run
[Begin Action 10800]
Clsn2: 1
  Clsn2[0] = -14, -34, 19, 2
10100,0, 0,0, 5, 

; Run
[Begin Action 801]
Clsn2: 1
  Clsn2[0] = -13, -33, 18, 5
100,1, 0,0, 5, 

; Run 3
[Begin Action 802]
Clsn2: 1
  Clsn2[0] = -11, -34, 19, 4
100,2, 0,0, 5, 

; Run 4
[Begin Action 803]
Clsn2: 1
  Clsn2[0] = -15, -36, 16, 3
100,3, 0,0, 5, 

; Rings
[Begin Action 610]
2006,0, 0,0, 10, 
2006,1, 0,0, 10, 
2006,2, 0,0, 10, 
2006,3, 0,0, 10, 

; Ring Vanish
[Begin Action 630]
2008,0, 0,0, 4, 
2008,0, 0,0, 4, H, 
2008,0, 0,0, 4, V, 
2008,0, 0,0, 4, VH, 

; Red Rings
[Begin Action 10610]
Clsn1: 1
  Clsn1[0] = -7, -7, 7, 7
12006,0, 0,0, 10, 
Clsn1: 1
  Clsn1[0] = -7, -7, 7, 7
12006,1, 0,0, 10, 
Clsn1: 1
  Clsn1[0] = -7, -7, 7, 7
12006,2, 0,0, 10, 
Clsn1: 1
  Clsn1[0] = -7, -7, 7, 7
12006,3, 0,0, 10, 

; Red Ring Vanish
[Begin Action 10630]
12008,0, 0,0, 4, 
12008,0, 0,0, 4, H, 
12008,0, 0,0, 4, V, 
12008,0, 0,0, 4, VH, 

; Item Box
[Begin Action 640]
Clsn2: 1
  Clsn2[0] = -14, -28, 16, 1
2004,0, 0,0, 10, 

; Item Box  Broken
[Begin Action 641]
2004,1, 0,0, 10, 

; Sheild Item
[Begin Action 642]
2005,2, 0,0, 5, 
-1,-1, 0,0, 5, 

; Static Box
[Begin Action 648]
2005,6, 0,0, 5, H, 
-1,-1, 0,0, 5, 

; Sheild Explod
[Begin Action 670]
2007,0, 0,0, 2, 
2007,1, 0,0, 2, 
2007,2, 0,0, 2, 
2007,1, 0,0, 2, 
2007,3, 0,0, 2, 
2007,1, 0,0, 2, 
2007,4, 0,0, 2, 
2007,1, 0,0, 2, 

; Box Explod
[Begin Action 680]
2002,0, 0,0, 4, 
2002,1, 0,0, 4, 
2002,2, 0,0, 4, 
2002,3, 0,0, 4, 

; 1up
[Begin Action 643]
2005,3, 0,0, 5, 
-1,-1, 0,0, 5, 

; 1up
[Begin Action 647]
12005,3, 0,0, 5, 
-1,-1, 0,0, 5, 

; Running Shoes
[Begin Action 644]
2005,4, 0,0, 5, 
-1,-1, 0,0, 5, 

; Invicibility Item
[Begin Action 645]
2005,1, 0,0, 5, 
-1,-1, 0,0, 5, 

; Inv Stars
[Begin Action 671]
2003,0, 0,0, 4, 
2003,1, 0,0, 4, 
2003,2, 0,0, 4, 
2003,3, 0,0, 4, 
2003,4, 0,0, 4, 
2003,5, 0,0, 4, 
2003,6, 0,0, 4, 
2003,7, 0,0, 4, 
2003,8, 0,0, 4, 

; Invincible Helper
[Begin Action 690]
Clsn1: 1
  Clsn1[0] = -16, -36, 17, 1
41,8, 0,0, 4, 

; Super Sonic Spark
[Begin Action 988]
2010,0, 0,0, 4, 
2010,1, 0,0, 4, 
2010,2, 0,0, 4, 

; Super Sonic Stand
[Begin Action 1000]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 10, 2
1000,0, 0,0, 5, 
1000,1, 0,0, 5, 
1000,2, 0,0, 5, 
1000,3, 0,0, 5, 
1000,4, 0,0, 5, 
1000,5, 0,0, 5, 
1000,6, 0,0, 5, 

; Super Sonic.exe Stand
[Begin Action 11000]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 10, 2
11000,0, 0,0, 5, 
11000,1, 0,0, 5, 
11000,2, 0,0, 5, 
11000,3, 0,0, 5, 
11000,4, 0,0, 5, 
11000,5, 0,0, 5, 
11000,6, 0,0, 5, 

; Super Sonic Crouch
[Begin Action 1011]
Clsn2Default: 1
  Clsn2[0] = -12, -31, 20, -1
1011,0, 0,0, 5, 
1011,1, 0,0, 5, 
1011,2, 0,0, 5, 
1011,3, 0,0, 5, 
1011,4, 0,0, 5, 

; Super Sonic.exe Crouch
[Begin Action 11011]
Clsn2Default: 1
  Clsn2[0] = -12, -31, 20, -1
11011,0, 0,0, 5, 
11011,1, 0,0, 5, 
11011,2, 0,0, 5, 
11011,3, 0,0, 5, 
11011,3, 0,0, 5, 

; Sonic Crouch 0
[Begin Action 1010]
Clsn2Default: 1
  Clsn2[0] = -13, -30, 15, 1
1011,0, 0,0, 3, 

; Sonic Crouch 0
[Begin Action 11010]
Clsn2Default: 1
  Clsn2[0] = -13, -30, 15, 1
11011,0, 0,0, 3, 

; Sonic Crouch 3
[Begin Action 1012]
Clsn2: 1
  Clsn2[0] = -17, -30, 17, 1
1011,3, 0,0, 3, 

; Sonic Crouch 3
[Begin Action 11012]
Clsn2: 1
  Clsn2[0] = -17, -30, 17, 1
11011,3, 0,0, 3, 

; Super Sonic Walk
[Begin Action 1020]
1020,0, 0,0, 1, 
1020,1, 0,0, 1, 
1020,2, 0,0, 1, 
1020,3, 0,0, 1, 
1020,4, 0,0, 1, 
1020,5, 0,0, 1, 
1020,6, 0,0, 1, 
1020,7, 0,0, 1, 
1020,8, 0,0, 1, 
1020,9, 0,0, 1, 
1020,10, 0,0, 1, 
1020,11, 0,0, 1, 
1020,12, 0,0, 1, 
1020,13, 0,0, 1, 
1020,14, 0,0, 1, 
1020,15, 0,0, 1, 
1020,16, 0,0, 1, 
1020,17, 0,0, 1, 

; Super Sonic Walk
[Begin Action 11020]
11020,0, 0,0, 1, 
11020,1, 0,0, 1, 
11020,2, 0,0, 1, 
11020,3, 0,0, 1, 
11020,4, 0,0, 1, 
11020,5, 0,0, 1, 
11020,6, 0,0, 1, 
11020,7, 0,0, 1, 
11020,8, 0,0, 1, 
11020,9, 0,0, 1, 
11020,10, 0,0, 1, 
11020,11, 0,0, 1, 
11020,12, 0,0, 1, 
11020,13, 0,0, 1, 
11020,14, 0,0, 1, 
11020,15, 0,0, 1, 
11020,16, 0,0, 1, 
11020,17, 0,0, 1, 

; Super Sonic Walk Back
[Begin Action 1021]
1020,0, 0,0, 1, 
1020,1, 0,0, 1, 
1020,2, 0,0, 1, 
1020,3, 0,0, 1, 
1020,4, 0,0, 1, 
1020,5, 0,0, 1, 
1020,6, 0,0, 1, 
1020,7, 0,0, 1, 
1020,8, 0,0, 1, 
1020,9, 0,0, 1, 
1020,10, 0,0, 1, 
1020,11, 0,0, 1, 
1020,12, 0,0, 1, 
1020,13, 0,0, 1, 
1020,14, 0,0, 1, 
1020,15, 0,0, 1, 
1020,16, 0,0, 1, 
1020,17, 0,0, 1, 

; Super Sonic Walk Back
[Begin Action 11021]
11020,0, 0,0, 1, 
11020,1, 0,0, 1, 
11020,2, 0,0, 1, 
11020,3, 0,0, 1, 
11020,4, 0,0, 1, 
11020,5, 0,0, 1, 
11020,6, 0,0, 1, 
11020,7, 0,0, 1, 
11020,8, 0,0, 1, 
11020,9, 0,0, 1, 
11020,10, 0,0, 1, 
11020,11, 0,0, 1, 
11020,12, 0,0, 1, 
11020,13, 0,0, 1, 
11020,14, 0,0, 1, 
11020,15, 0,0, 1, 
11020,16, 0,0, 1, 
11020,17, 0,0, 1, 

; Super Sonic Run
[Begin Action 1120]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,0, 0,0, 2, 

; Super Sonic Run
[Begin Action 11120]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
11100,0, 0,0, 2, 

; Super Sonic Run
[Begin Action 1121]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,1, 0,0, 2, 

; Super Sonic Run
[Begin Action 11121]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
11100,1, 0,0, 2, 

; Super Sonic Run
[Begin Action 1122]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,2, 0,0, 2, 

; Super Sonic Run
[Begin Action 11122]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
11100,0, 0,0, 2, 

; Super Sonic Run
[Begin Action 1123]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,3, 0,0, 2, 

; Super Sonic Run
[Begin Action 11123]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
11100,1, 0,0, 2, 

; Super Sonic Breaks
[Begin Action 1190]
Clsn2Default: 1
  Clsn2[0] = -20, -38, 16, 3
1107,0, 0,0, 20, H, 
Loopstart
1107,1, 0,0, 10, H, 

; Jump start frame
[Begin Action 1040]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
1200,0, 0,0, 3, 

; Starting Jumping up
[Begin Action 1041]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 8, 
1200,4, 0,0, 8, 
1200,1, 0,0, 8, 
1200,4, 0,0, 8, 
1200,2, 0,0, 8, 
1200,4, 0,0, 8, 
1200,3, 0,0, 8, 
1200,4, 0,0, 8, 

; Starting Jumping forwards
[Begin Action 1042]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 3, 
1200,4, 0,0, 3, 
1200,1, 0,0, 3, 
1200,4, 0,0, 3, 
1200,2, 0,0, 3, 
1200,4, 0,0, 3, 
1200,3, 0,0, 3, 
1200,4, 0,0, 3, 

; Starting Jumping backwards
[Begin Action 1043]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 1, 
1200,4, 0,0, 1, 
1200,1, 0,0, 1, 
1200,4, 0,0, 1, 
1200,2, 0,0, 1, 
1200,4, 0,0, 1, 
1200,3, 0,0, 1, 
1200,4, 0,0, 1, 

; Super Sonic Dash
[Begin Action 1200]
1205,0, 0,0, 4, 
1205,1, 0,0, 4, 
1205,2, 0,0, 4, 
1205,3, 0,0, 4, 
1205,4, 0,0, 4, 

; Super Sonic Look Up
[Begin Action 1210]
Clsn2Default: 1
  Clsn2[0] = -18, -36, 7, 2
1179,0, 0,0, 5, 
Loopstart
1179,1, 0,0, 10, 

; 
[Begin Action 1211]
Clsn2: 1
  Clsn2[0] = -15, -36, 11, 1
1179,0, 0,0, 5, 

; Turn SS
[Begin Action 1005]
Clsn2Default: 1
  Clsn2[0] = -11, -36, 10, 1
1000,0, 0,0, 4, 
1000,0, 0,0, 4, H, 

; Ring Counter
[Begin Action 2001]
Loopstart
2011,0, 0,0, 4, 

; 0
[Begin Action 2002]
2011,1, 0,0, 4, 

; 
[Begin Action 2003]
2011,2, 0,0, 4, 

; 
[Begin Action 2004]
2011,3, 0,0, 4, 

; 
[Begin Action 2005]
2011,4, 0,0, 4, 

; 
[Begin Action 2006]
2011,5, 0,0, 4, 

; 
[Begin Action 2007]
2011,6, 0,0, 4, 

; 
[Begin Action 2008]
2011,7, 0,0, 4, 

; 
[Begin Action 2009]
2011,8, 0,0, 4, 

; 
[Begin Action 2010]
2011,9, 0,0, 4, 

; 
[Begin Action 2011]
2011,10, 0,0, 4, 

; 
[Begin Action 2012]
2011,11, 0,0, 4, 

; 
[Begin Action 2013]
2011,12, 0,0, 4, 

; 
[Begin Action 2014]
2011,13, 0,0, 4, 

; 
[Begin Action 2015]
2011,14, 0,0, 4, 

; 
[Begin Action 2016]
2011,15, 0,0, 4, 

; 
[Begin Action 2017]
2011,16, 0,0, 4, 

; 
[Begin Action 2018]
2011,17, 0,0, 4, 

; 
[Begin Action 2019]
2011,18, 0,0, 4, 

; 
[Begin Action 2020]
2011,19, 0,0, 4, 

; 
[Begin Action 2021]
2011,20, 0,0, 4, 

; 
[Begin Action 2022]
2011,21, 0,0, 4, 

; 
[Begin Action 2023]
2011,22, 0,0, 4, 

; 
[Begin Action 2024]
2011,23, 0,0, 4, 

; 
[Begin Action 2025]
2011,24, 0,0, 4, 

; 
[Begin Action 2026]
2011,25, 0,0, 4, 

; 
[Begin Action 2027]
2011,26, 0,0, 4, 

; 
[Begin Action 2028]
2011,27, 0,0, 4, 

; 
[Begin Action 2029]
2011,28, 0,0, 4, 

; 
[Begin Action 2030]
2011,29, 0,0, 4, 

; 
[Begin Action 2031]
2011,30, 0,0, 4, 

; 
[Begin Action 2032]
2011,31, 0,0, 4, 

; 
[Begin Action 2033]
2011,32, 0,0, 4, 

; 
[Begin Action 2034]
2011,33, 0,0, 4, 

; 
[Begin Action 2035]
2011,34, 0,0, 4, 

; 
[Begin Action 2036]
2011,35, 0,0, 4, 

; 
[Begin Action 2037]
2011,36, 0,0, 4, 

; 
[Begin Action 2038]
2011,37, 0,0, 4, 

; 
[Begin Action 2039]
2011,38, 0,0, 4, 

; 
[Begin Action 2040]
2011,39, 0,0, 4, 

; 
[Begin Action 2041]
2011,40, 0,0, 4, 

; 
[Begin Action 2042]
2011,41, 0,0, 4, 

; 
[Begin Action 2043]
2011,42, 0,0, 4, 

; 
[Begin Action 2044]
2011,43, 0,0, 4, 

; 
[Begin Action 2045]
2011,44, 0,0, 4, 

; 
[Begin Action 2046]
2011,45, 0,0, 4, 

; 
[Begin Action 2047]
2011,46, 0,0, 4, 

; 
[Begin Action 2048]
2011,47, 0,0, 4, 

; 
[Begin Action 2049]
2011,48, 0,0, 4, 

; 
[Begin Action 2050]
2011,49, 0,0, 4, 

; 
[Begin Action 2051]
2011,50, 0,0, 4, 

; Timer Part 2
[Begin Action 2052]
2011,51, 0,0, 4, 

; 0
[Begin Action 2053]
2011,52, 0,0, 4, 

; 
[Begin Action 2054]
2011,53, 0,0, 4, 

; 
[Begin Action 2055]
2011,54, 0,0, 4, 

; 
[Begin Action 2056]
2011,55, 0,0, 4, 

; 
[Begin Action 2057]
2011,56, 0,0, 4, 

; 
[Begin Action 2058]
2011,57, 0,0, 4, 

; 0
[Begin Action 2059]
2011,101, 0,0, 4, 

; 
[Begin Action 2060]
2011,58, 0,0, 4, 

; 
[Begin Action 2061]
2011,59, 0,0, 4, 

; 
[Begin Action 2062]
2011,60, 0,0, 4, 

; 
[Begin Action 2063]
2011,61, 0,0, 4, 

; 
[Begin Action 2064]
2011,62, 0,0, 4, 

; 
[Begin Action 2065]
2011,63, 0,0, 4, 

; 
[Begin Action 2066]
2011,64, 0,0, 4, 

; 
[Begin Action 2067]
2011,65, 0,0, 4, 

; 
[Begin Action 2068]
2011,66, 0,0, 4, 

; 
[Begin Action 2069]
2011,67, 0,0, 4, 

; 
[Begin Action 2070]
2011,68, 0,0, 4, 

; 
[Begin Action 2071]
2011,69, 0,0, 4, 

; 
[Begin Action 2072]
2011,70, 0,0, 4, 

; 
[Begin Action 2073]
2011,71, 0,0, 4, 

; 
[Begin Action 2074]
2011,72, 0,0, 4, 

; 
[Begin Action 2075]
2011,73, 0,0, 4, 

; 
[Begin Action 2076]
2011,74, 0,0, 4, 

; 
[Begin Action 2077]
2011,75, 0,0, 4, 

; 
[Begin Action 2078]
2011,76, 0,0, 4, 

; 
[Begin Action 2079]
2011,77, 0,0, 4, 

; 
[Begin Action 2080]
2011,78, 0,0, 4, 

; 
[Begin Action 2081]
2011,79, 0,0, 4, 

; 
[Begin Action 2082]
2011,80, 0,0, 4, 

; 
[Begin Action 2083]
2011,81, 0,0, 4, 

; 
[Begin Action 2084]
2011,82, 0,0, 4, 

; 
[Begin Action 2085]
2011,83, 0,0, 4, 

; 
[Begin Action 2086]
2011,84, 0,0, 4, 

; 
[Begin Action 2087]
2011,85, 0,0, 4, 

; 
[Begin Action 2088]
2011,86, 0,0, 4, 

; 
[Begin Action 2089]
2011,87, 0,0, 4, 

; 
[Begin Action 2090]
2011,88, 0,0, 4, 

; 
[Begin Action 2091]
2011,89, 0,0, 4, 

; 
[Begin Action 2092]
2011,90, 0,0, 4, 

; 
[Begin Action 2093]
2011,91, 0,0, 4, 

; 
[Begin Action 2094]
2011,92, 0,0, 4, 

; 
[Begin Action 2095]
2011,93, 0,0, 4, 

; 
[Begin Action 2096]
2011,94, 0,0, 4, 

; 
[Begin Action 2097]
2011,95, 0,0, 4, 

; 
[Begin Action 2098]
2011,96, 0,0, 4, 

; 
[Begin Action 2099]
2011,97, 0,0, 4, 

; 
[Begin Action 2100]
2011,98, 0,0, 4, 

; 
[Begin Action 2101]
2011,99, 0,0, 4, 

; Ring Counter Text Normal
[Begin Action 712]
2012,0, 0,0, 4, 

; Ring Counter Text Empty
[Begin Action 713]
2012,0, 0,0, 10, 
2012,1, 0,0, 10, 

; Ring Box
[Begin Action 646]
2005,0, 0,0, 5, 
-1,-1, 0,0, 5, 

; Super Sonic KOd
[Begin Action 1505]
1501,0, 0,0, 10, 

; SS Time Over
[Begin Action 1170]
1170,2, 0,0, 10, 

; SS Win
[Begin Action 1180]
1181,0, 0,0, 4, 
1181,1, 0,0, 4, 
Loopstart
1181,2, 0,0, 4, 
1181,3, 0,0, 4, 
1181,4, 0,0, 4, 
1181,5, 0,0, 4, 
1181,6, 0,0, 4, 

; SS.exe Win
[Begin Action 11180]
11181,0, 0,0, 4, 
11181,1, 0,0, 4, 
Loopstart
11181,2, 0,0, 4, 
11181,3, 0,0, 4, 
11181,4, 0,0, 4, 
11181,5, 0,0, 4, 
11181,6, 0,0, 4, 

; 0
[Begin Action 180]
Loopstart
181,0, 0,0, 4, 
181,0, 0,0, 4, 
Loopstart
181,0, 0,0, 4, 
181,0, 0,0, 4, 
181,0, 0,0, 4, 
181,0, 0,0, 4, 
181,0, 0,0, 4, 

; 0
[Begin Action 2180]
Clsn1: 1
  Clsn1[0] = 13, -129, 141, -9
Loopstart
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
Loopstart
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
181,1, 0,0, 4, 
Clsn1: 1
  Clsn1[0] = 19, -23, 59, -9
181,1, 0,0, 4, 

; Tails Stand
[Begin Action 3000]
Clsn2Default: 1
  Clsn2[0] = -10, -29, 8, 0
3000,0, 0,0, 10, 
3000,1, 0,0, 10, 
3000,2, 0,0, 10, 
3000,3, 0,0, 10, 

; Turning
[Begin Action 3005]
Clsn2Default: 1
  Clsn2[0] = -10, -29, 8, 0
3000,0, 0,0, 4, H, 
3000,0, 0,0, 4, 

; Stand to crouch
[Begin Action 3010]
Clsn2: 1
  Clsn2[0] = -12, -20, 14, 0
3011,0, 0,0, 2, 
Clsn2: 1
  Clsn2[0] = -11, -19, 12, 0
3011,0, 0,0, 2, 

; Crouching animation
[Begin Action 3011]
Clsn2: 1
  Clsn2[0] = -11, -21, 11, 0
3011,0, 0,0, 1, 

; Crouch to Stand
[Begin Action 3012]
Clsn2: 1
  Clsn2[0] = -12, -20, 13, 0
3011,0, 0,0, 2, 

; Walking Forward
[Begin Action 3020]
Clsn2Default: 1
  Clsn2[0] = -14, -29, 14, 0
3020,0, 0,-1, 3, 
3020,1, 0,-1, 3, 
3020,2, 0,-1, 3, 
3020,3, 0,-1, 3, 
3020,4, 0,-1, 3, 
3020,5, 0,-1, 3, 
3020,6, 0,-1, 3, 
3020,7, 0,-1, 3, 

; Walking Back
[Begin Action 3021]
Clsn2Default: 1
  Clsn2[0] = -14, -31, 16, 3
3020,0, 0,0, 3, 
3020,1, 0,0, 3, 
3020,2, 0,0, 3, 
3020,3, 0,0, 3, 
3020,4, 0,0, 3, 
3020,5, 0,0, 3, 
3020,6, 0,0, 3, 
3020,7, 0,0, 3, 

; Jump start frame
[Begin Action 3040]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
3200,0, 0,0, 3, 

; Starting Jumping up
[Begin Action 3041]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
3200,0, 0,0, 2, 
3200,1, 0,0, 2, 
3200,2, 0,0, 2, 

; Starting Jumping forwards
[Begin Action 3042]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
3200,0, 0,0, 2, 
3200,1, 0,0, 2, 
3200,2, 0,0, 2, 

; Starting Jumping backwards
[Begin Action 3043]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
3200,0, 0,0, 2, 
3200,1, 0,0, 2, 
3200,2, 0,0, 2, 

; Jump land animation
[Begin Action 3047]
Clsn2: 1
  Clsn2[0] = -15, -30, 10, 0
3000,0, 0,0, 2, 

; Run forwards
[Begin Action 3100]
Clsn2Default: 1
  Clsn2[0] = -15, -30, 18, 0
3100,0, 0,0, 3, 
3100,1, 0,0, 3, 
3100,2, 0,0, 3, 
Loopstart
3100,3, 0,0, 3, 
3100,4, 1,0, 3, 
3100,5, 1,0, 3, 

; Hop backwards
[Begin Action 3105]
Clsn2Default: 1
  Clsn2[0] = -11, -34, 15, 3
3100,0, 0,0, 3, 
3100,1, 0,0, 3, 
3100,2, 0,0, 3, 
Loopstart
3100,3, 0,0, 2, 
3100,4, 1,0, 2, 
3100,5, 1,0, 2, 

; Lose
[Begin Action 3170]
3170,0, 0,0, 10, 
Loopstart
3170,1, 0,0, 5, 

; Win
[Begin Action 3181]
Clsn2Default: 1
  Clsn2[0] = -12, -31, 10, 0
3181,0, 0,0, 4, 

; INTRO
[Begin Action 3190]
Clsn2Default: 1
  Clsn2[0] = -12, -29, 11, 0
3000,0, 0,0, 5, 

; Breaks
[Begin Action 3191]
Clsn2: 1
  Clsn2[0] = -15, -27, 13, 2
3107,0, 0,0, 20, H, 
Clsn2: 1
  Clsn2[0] = -10, -28, 13, 2
3107,1, 0,0, 10, H, 

; Lie Down Waiting
[Begin Action 3192]
Clsn2: 1
  Clsn2[0] = -17, -28, 13, 4
3197,0, 0,0, 10, 
Clsn2Default: 1
  Clsn2[0] = -20, -24, 17, 2
Loopstart
3197,1, 0,0, 20, 
3197,2, 0,0, 20, 

; Taunt
[Begin Action 3195]
Clsn2Default: 1
  Clsn2[0] = -15, -29, 10, 3
3195,0, 0,0, 20, 
3195,1, 0,0, 10, 
3195,2, 0,0, 10, 
3195,3, 0,0, 10, 
3195,2, 0,0, 10, 
3195,3, 0,0, 10, 
3195,2, 0,0, 10, 
3195,3, 0,0, 10, 
3195,2, 0,0, 10, 
3195,3, 0,0, 10, 

; Spin Dash
[Begin Action 3200]
Clsn1Default: 1
  Clsn1[0] = -10, -25, 21, 1
Clsn2Default: 1
  Clsn2[0] = -8, -24, 21, 0
3205,0, 0,0, 4, 
3205,1, 0,0, 4, 
3205,2, 0,0, 4, 

; Look Up
[Begin Action 3210]
Clsn2: 1
  Clsn2[0] = -18, -31, 9, 0
3189,0, 0,0, 10, 

; Hang On
[Begin Action 3230]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 8, -11
3300,0, 0,0, 20, 
3300,1, 0,0, 20, 

; Hit
[Begin Action 3400]
3500,0, 0,0, 10, 

; Ko
[Begin Action 3410]
3500,2, 0,0, 10, 

; Helicopter
[Begin Action 3051]
3400,0, 0,0, 10, 
3400,1, 0,0, 10, 

; GUARDSTART (stand)
[Begin Action 120]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 1, 

; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1, 

; GUARDSTART (air)
[Begin Action 122]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1, 

; GUARD (stand)
[Begin Action 130]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, -1, 

; GUARD (crouch)
[Begin Action 131]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1, 

; GUARD (air)
[Begin Action 132]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1, 

; GUARDEND (stand)
[Begin Action 140]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 5, 

; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1, 

; GUARDEND (air)
[Begin Action 142]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1, 

; Hit back while guarding (stand)
[Begin Action 150]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,1, 0,0, 4, 
120,2, 0,0, 8, 
120,1, 0,0, 4, 
120,0, 0,0, -1, 

; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1, 

; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1, 

; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4, 

; Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5, 

; Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 5, 

; Stand Recover high (light)
[Begin Action 5005]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 3, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 3, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1, 

; Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 3, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1, 

; Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,21, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1, 

; Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5, 

; Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,21, 0,0, 5, 

; Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2Default: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1, 
5010,21, 0,0, 5, 
5010,20, 0,0, 5, 
5010,21, 0,0, 5, 

; Stand Recover low (light)
[Begin Action 5015]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 1, 
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1, 

; Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1, 
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1, 

; Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1, 
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, -1, 

; Crouch Hit (light)
[Begin Action 5020]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,0, 0,0, 5, 
5020,10, 0,0, 5, 

; Crouch Hit (medium)
[Begin Action 5021]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 5, 
5020,20, 0,0, 5, 

; Crouch Hit (hard)
[Begin Action 5022]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 5, 
5020,20, 0,0, 5, 

; Crouch Recover (light)
[Begin Action 5025]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 1, 
5020,0, 0,0, -1, 

; Crouch Recover (medium)
[Begin Action 5026]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 3, 
5020,10, 0,0, 5, 
5020,0, 0,0, -1, 

; Crouch Recover (hard)
[Begin Action 5027]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 4, 
5020,10, 0,0, 4, 
5020,0, 0,0, -1, 

; Stand/Air Hit back
[Begin Action 5030]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 5, 

; Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7, 

; Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,5, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,4, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,3, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = 14, -30, -17, -75
41,4, 0,0, 3, 
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4, 
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4, 
41,8, 0,0, 4, 

; Air Fall (going up)
[Begin Action 5050]
Clsn2Default: 2
  Clsn2[0] = 24, -44, -2, -76
  Clsn2[1] = -2, -44, -33, -67
5030,30, 0,0, 5, 
5030,31, 0,0, 5, 

; Air Fall (up-type, going up)
[Begin Action 5051]
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,0, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,1, 0,0, 3, 

; Air Fall (up-type, coming down)
[Begin Action 5061]
Clsn2: 2
  Clsn2[0] = 5, -61, -24, -98
  Clsn2[1] = -8, -65, 20, -30
5030,0, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = -31, -85, 0, -55
  Clsn2[1] = 26, -32, -4, -65
5030,10, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -33, -69, 24, -44
5030,30, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = 2, -71, -25, -42
  Clsn2[1] = 0, -58, 22, -86
5030,40, 0,0, 5, 
Clsn2: 2
  Clsn2[0] = 5, -72, -19, -34
  Clsn2[1] = 18, -96, -4, -63
5030,50, 0,0, 5, 
Clsn2: 1
  Clsn2[0] = -20, -84, 9, -20
5060,10, 0,0, -1, 

; Tripped
[Begin Action 5070]
Clsn2: 2
  Clsn2[0] = 16, 0, -11, -76
  Clsn2[1] = 0, -91, 11, -76
5010,10, 8,0, 5, 
Clsn2: 2
  Clsn2[0] = -13, -57, 10, -30
  Clsn2[1] = -2, -57, -27, -88
5030,0, -8,0, 5, 
Clsn2: 2
  Clsn2[0] = 12, -39, -13, -66
  Clsn2[1] = -6, -57, -34, -83
5030,10, -8,0, -1, 

; LieDown Hit (stay down)
[Begin Action 5080]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,20, 0,0, 4, 
5040,0, 0,0, 4, 
5040,10, 0,0, -1, 

; LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7, 

; Hit ground from fall
[Begin Action 5100]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3, 

; Bounce into air
[Begin Action 5160]
Clsn2: 1
  Clsn2[0] = -30, -47, 23, -23
5030,30, 0,20, -1, 

; Hit ground from bounce
[Begin Action 5170]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3, 

; Hit ground from fall (up-type)
[Begin Action 5101]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,1, 0,0, 4, 
5040,0, 0,0, 2, 

; LieDown
[Begin Action 5110]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1, 

; Get up from LieDown
[Begin Action 5120]
Clsn2Default: 1
  Clsn2[0] = 17, 0, -13, -53
5040,11, 0,0, 5, 
11,2, 0,0, 3, 
11,1, 0,0, 3, 
11,0, 0,0, 3, 

; LieDead animation
[Begin Action 5150]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1, 

; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
  Clsn2[0] = 16, -46, -14, -75
41,4, 0,-120, 3, VH, 
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 4, 
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
41,1, 0,0, -1, 

; Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,5, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,4, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 3, 
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 3, 
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4, 
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4, 
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4, 
41,8, 0,0, 4, 

; Dizzy
[Begin Action 5300]
Clsn2Default: 1
  Clsn2[0] = -16, -24, 15, 2
197,0, 0,0, 10, 
Loopstart
197,1, 0,0, 10, 
197,2, 0,0, 10, 

; activation method, please don't change the number of these next two Anims.
[Begin Action 9741]
-1,0, 0,0, -1, 

; (See accompanying CMD for details.)
[Begin Action 74140108]
-1,0, 0,0, -1, 

; Sonic Win 0
[Begin Action 182]
182,0, 0,0, 10, 
Loopstart
182,1, 0,0, 10, 

; Sonic Win 0
[Begin Action 10182]
10182,0, 0,0, 10, 
Loopstart
10182,1, 0,0, 10, 

; Sonic Win 1
[Begin Action 184]
183,0, 0,0, 20, 
183,1, 0,0, 15, 
Loopstart
183,2, 0,0, 10, 

; Sonic Win 1
[Begin Action 10184]
10183,0, 0,0, 20, 
10183,1, 0,0, 15, 
Loopstart
10183,2, 0,0, 10, 

; Sonic Intro
[Begin Action 185]
199,0, 0,0, 10, 
199,1, 0,0, 10, 

; Sonic Win New
[Begin Action 186]
184,0, 0,0, 10, 
184,1, 0,0, 10, 

; Sonic Win New
[Begin Action 10186]
10184,0, 0,0, 10, 
10184,1, 0,0, 10, 

; 
[Begin Action 45000]
Loopstart
9001,10, 0,0, 1, 
9001,10, 0,0, 1, H, 
9001,11, 0,0, 1, 
9001,11, 0,0, 1, H, 
9001,10, 0,0, 1, V, 
9001,10, 0,0, 1, VH, 
9001,11, 0,0, 1, V, 
9001,11, 0,0, 1, VH, 

; HelLo
[Begin Action 9001]
9001,12, 0,0, -1, 

; 
[Begin Action 9003]
9001,14, 0,0, -1, 

; 
[Begin Action 9004]
9001,15, 0,0, -1, 

; 
[Begin Action 9002]
9001,16, 0,0, -1, 

; 
[Begin Action 9005]
9001,13, 0,0, -1, 

; 
[Begin Action 9006]
9001,17, 0,0, -1, 

; 
[Begin Action 9666]
Clsn1: 1
  Clsn1[0] = -441, -378, 329, 217
-1,-1, 0,0, 0, 

; 
[Begin Action 7075]
7055,0, 0,0, 4, , A
7055,1, 0,0, 4, , A
7055,2, 0,0, 4, , A
7055,3, 0,0, 4, , A
7055,4, 0,0, 4, , A
7055,5, 0,0, 4, , A
7055,6, 0,0, 4, , A
7055,7, 0,0, 4, , A
7055,8, 0,0, 4, , A
7055,9, 0,0, 4, , A
7055,10, 0,0, 4, , A
7055,11, 0,0, 4, , A
7055,12, 0,0, 4, , A
7055,13, 0,0, 4, , A
7055,14, 0,0, 4, , A
7055,15, 0,0, 4, , A

; 
[Begin Action 29430]
Loopstart
10116,0, 0,0, 2, 
10116,1, 0,0, 2, 
10116,2, 0,0, 2, 
10116,3, 0,0, 2, 
10116,4, 0,0, 2, 
10116,5, 0,0, 2, 
10116,6, 0,0, 2, 
10116,7, 0,0, 2, 
10116,8, 0,0, 2, 
10116,9, 0,0, 2, 
10116,10, 0,0, 2, 
10116,11, 0,0, 2, 
10116,12, 0,0, 2, 
10116,13, 0,0, 2, 
10116,14, 0,0, 2, 
10116,15, 0,0, 2, 
10116,16, 0,0, 2, 
10116,17, 0,0, 2, 
10116,18, 0,0, 2, 
10116,19, 0,0, 2, 
10116,20, 0,0, 2, 
10116,21, 0,0, 2, 
10116,22, 0,0, 2, 
10116,23, 0,0, 2, 
10116,24, 0,0, 2, 
10116,25, 0,0, 2, 
10116,26, 0,0, 2, 
10116,27, 0,0, 2, 
10116,28, 0,0, 2, 
10116,29, 0,0, 2, 
10116,30, 0,0, 2, 
10116,31, 0,0, 2, 
10116,32, 0,0, 2, 
10116,33, 0,0, 2, 
10116,34, 0,0, 2, 
10116,35, 0,0, 2, 
10116,36, 0,0, 2, 
10116,37, 0,0, 2, 
10116,38, 0,0, 2, 
10116,39, 0,0, 2, 
10116,40, 0,0, 2, 
10116,41, 0,0, 2, 
10116,42, 0,0, 2, 
10116,43, 0,0, 2, 
10116,44, 0,0, 2, 
10116,45, 0,0, 2, 
10116,46, 0,0, 2, 
10116,47, 0,0, 2, 
10116,48, 0,0, 2, 
10116,49, 0,0, 2, 
10116,50, 0,0, 2, 
10116,51, 0,0, 2, 
10116,52, 0,0, 2, 
10116,53, 0,0, 2, 
10116,54, 0,0, 2, 
10116,55, 0,0, 2, 
10116,56, 0,0, 2, 
10116,57, 0,0, 2, 
10116,58, 0,0, 2, 
10116,59, 0,0, 2, 
10116,60, 0,0, 2, 
10116,0, 0,0, 1, 

; 
[Begin Action 4444]
4444,0, 0,240, 1, V, AS255D160
4444,1, 0,240, 1, V, AS255D160
4444,2, 0,240, 1, V, AS255D160
4444,3, 0,240, 1, V, AS255D160
4444,4, 0,240, 1, V, AS255D160
4444,5, 0,240, 1, V, AS255D160
4444,6, 0,240, 1, V, AS255D160
4444,7, 0,240, 1, V, AS255D160
4444,8, 0,240, 1, V, AS255D160
4444,9, 0,240, 1, V, AS255D160
4444,10, 0,240, 1, V, AS255D160
4444,11, 0,240, 1, V, AS255D160
4444,12, 0,240, 1, V, AS255D160
4444,13, 0,240, 1, V, AS255D160
4444,14, 0,240, 1, V, AS255D160
4444,15, 0,240, 1, V, AS255D160
4444,16, 0,240, 1, V, AS255D160
4444,17, 0,240, 1, V, AS255D160
4444,18, 0,240, 1, V, AS255D160
4444,19, 0,240, 1, V, AS255D160
4444,20, 0,240, 1, V, AS255D160
4444,21, 0,240, 1, V, AS255D160
4444,22, 0,240, 1, V, AS255D160
4444,23, 0,240, 1, V, AS255D160
4444,24, 0,240, 1, V, AS255D160
4444,25, 0,240, 1, V, AS255D160
4444,26, 0,240, 1, V, AS255D160
4444,27, 0,240, 1, V, AS255D160
4444,28, 0,240, 1, V, AS255D160
4444,29, 0,240, 1, V, AS255D160
4444,30, 0,240, 1, V, AS255D160
4444,31, 0,240, 1, V, AS255D160
4444,32, 0,240, 1, V, AS255D160
4444,33, 0,240, 1, V, AS255D160
4444,34, 0,240, 1, V, AS255D160
4444,35, 0,240, 1, V, AS255D160
4444,36, 0,240, 1, V, AS255D160
4444,37, 0,240, 1, V, AS255D160
4444,38, 0,240, 1, V, AS255D160
4444,39, 0,240, 1, V, AS255D160

; 
[Begin Action 4600]
4600,0, 0,0, 30, 
4600,0, 0,0, 1, , AS250D256
4600,0, 0,0, 1, , AS240D256
4600,0, 0,0, 1, , AS230D256
4600,0, 0,0, 1, , AS220D256
4600,0, 0,0, 1, , AS210D256
4600,0, 0,0, 1, , AS200D256
4600,0, 0,0, 1, , AS190D256
4600,0, 0,0, 1, , AS180D256
4600,0, 0,0, 1, , AS170D256
4600,0, 0,0, 1, , AS160D256
4600,0, 0,0, 1, , AS150D256
4600,0, 0,0, 1, , AS140D256
4600,0, 0,0, 1, , AS130D256
4600,0, 0,0, 1, , AS120D256
4600,0, 0,0, 1, , AS110D256
4600,0, 0,0, 1, , AS100D256
4600,0, 0,0, 1, , AS90D256
4600,0, 0,0, 1, , AS80D256
4600,0, 0,0, 1, , AS70D256
4600,0, 0,0, 1, , AS60D256
4600,0, 0,0, 1, , AS50D256
4600,0, 0,0, 1, , AS40D256
4600,0, 0,0, 1, , AS30D256
4600,0, 0,0, 1, , AS20D256
4600,0, 0,0, 1, , AS10D256

; 
[Begin Action 737377]
8999,190, 0,0, 30, , AS250D256
8999,190, 0,0, 1, , AS240D256
8999,190, 0,0, 1, , AS230D256
8999,190, 0,0, 1, , AS220D256
8999,190, 0,0, 1, , AS210D256
8999,190, 0,0, 1, , AS200D256
8999,190, 0,0, 1, , AS190D256
8999,190, 0,0, 1, , AS180D256
8999,190, 0,0, 1, , AS170D256
8999,190, 0,0, 1, , AS160D256
8999,190, 0,0, 1, , AS150D256
8999,190, 0,0, 1, , AS140D256
8999,190, 0,0, 1, , AS130D256
8999,190, 0,0, 1, , AS120D256
8999,190, 0,0, 1, , AS110D256
8999,190, 0,0, 1, , AS100D256
8999,190, 0,0, 1, , AS90D256
8999,190, 0,0, 1, , AS80D256
8999,190, 0,0, 1, , AS70D256
8999,190, 0,0, 1, , AS60D256
8999,190, 0,0, 1, , AS50D256
8999,190, 0,0, 1, , AS40D256
8999,190, 0,0, 1, , AS30D256
8999,190, 0,0, 1, , AS20D256
8999,190, 0,0, 1, , AS10D256

; 
[Begin Action 333]
8009,0, 0,0, -1, , AS190D256

; 
[Begin Action 10001]
10001,0, 0,0, 5, , A
10001,1, 0,0, 5, , A
10001,2, 0,0, 5, , A
10001,3, 0,0, 5, , A
10001,4, 0,0, 5, , A
10001,5, 0,0, 5, , A
10001,6, 0,0, 5, , A
10001,7, 0,0, 5, , A
10001,8, 0,0, 5, , A
10001,9, 0,0, 5, , A
10001,10, 0,0, 5, , A
10001,11, 0,0, 5, , A
10001,12, 0,0, 5, , A
10001,13, 0,0, 5, , A
10001,14, 0,0, 5, , A
10001,15, 0,0, 5, , A
10001,16, 0,0, 5, , A
10001,17, 0,0, 5, , A
10001,18, 0,0, 5, , A
10001,19, 0,0, 5, , A
10001,20, 0,0, 5, , A
10001,21, 0,0, 5, , A
10001,22, 0,0, 5, , A
10001,23, 0,0, 5, , A
10001,24, 0,0, 5, , A
10001,25, 0,0, 5, , A
10001,26, 0,0, 5, , A
10001,27, 0,0, 5, , A
10001,28, 0,0, 5, , A
10001,29, 0,0, 5, , A

; 
[Begin Action 10071]
10071,0, 0,0, 1, , A1
10071,1, 0,0, 1, , A1
10071,2, 0,0, 1, , A1
10071,3, 0,0, 1, , A1
10071,4, 0,0, 1, , A1
10071,5, 0,0, 1, , A1
10071,6, 0,0, 1, , A1
10071,7, 0,0, 1, , A1
10071,8, 0,0, 1, , A1
10071,9, 0,0, 1, , A1
10071,10, 0,0, 2, , A1
10071,11, 0,0, 2, , A1
10071,12, 0,0, 2, , A1
10071,13, 0,0, 2, , A1
10071,14, 0,0, 2, , A1
10071,15, 0,0, 2, , A1
10071,16, 0,0, 2, , A1
10071,17, 0,0, 2, , A1
10071,18, 0,0, 2, , A1
10071,19, 0,0, 2, , A1

; 
[Begin Action 10405]
10405,1, 0,0, 2, 
10405,2, 0,0, 2, 
10405,3, 0,0, 2, 
10405,4, 0,0, 2, 
10405,5, 0,0, 2, 
10405,6, 0,0, 2, 
10405,7, 0,0, 2, 
10405,8, 0,0, 2, 
10405,9, 0,0, 2, 
10405,10, 0,0, 2, 
10405,11, 0,0, 2, 
10405,12, 0,0, 2, 
10405,13, 0,0, 2, 
10405,14, 0,0, 2, 
10405,15, 0,0, 2, 

; 
[Begin Action 10406]
10406,1, 0,0, 3, 
10406,2, 0,0, 3, 
10406,3, 0,0, 3, 
10406,4, 0,0, 3, 
10406,5, 0,0, 3, 
10406,6, 0,0, 3, 
10406,7, 0,0, 3, 
10406,8, 0,0, 3, 
10406,9, 0,0, 3, 
10406,10, 0,0, 3, 
10406,11, 0,0, 3, 
10406,12, 0,0, 3, 
10406,13, 0,0, 3, 
10406,14, 0,0, 3, 
10406,15, 0,0, 3, 
10406,16, 0,0, 3, 
10406,17, 0,0, 3, 
10406,18, 0,0, 3, 
10406,19, 0,0, 3, 
10406,20, 0,0, 3, 
10406,21, 0,0, 3, 
10406,22, 0,0, 3, 
10406,23, 0,0, 3, 
10406,24, 0,0, 3, 
10406,25, 0,0, 3, 
10406,26, 0,0, 3, 
10406,27, 0,0, 3, 
10406,28, 0,0, 3, 
10406,29, 0,0, 3, 
10406,30, 0,0, 3, 

; 
[Begin Action 10037]
10036,0, 0,0, 1, , AS10D256
10036,0, 0,0, 1, , AS20D251
10036,0, 0,0, 1, , AS30D246
10036,0, 0,0, 1, , AS40D241
10036,0, 0,0, 1, , AS50D236
10036,0, 0,0, 1, , AS60D231
10036,0, 0,0, 1, , AS70D226
10036,0, 0,0, 1, , AS80D221
10036,0, 0,0, 1, , AS90D216
10036,0, 0,0, 1, , AS100D211
10036,0, 0,0, 1, , AS110D206
10036,0, 0,0, 1, , AS120D201
10036,0, 0,0, 1, , AS130D196
10036,0, 0,0, 1, , AS140D191
10036,0, 0,0, 1, , AS150D186
10036,0, 0,0, 1, , AS160D181
10036,0, 0,0, 1, , AS170D176
10036,0, 0,0, 1, , AS180D171
10036,0, 0,0, 1, , AS190D166
10036,0, 0,0, 1, , AS200D161
10036,0, 0,0, 1, , AS210D156
10036,0, 0,0, 1, , AS220D151
10036,0, 0,0, 1, , AS230D146
10036,0, 0,0, 1, , AS240D136
10036,0, 0,0, 1, , AS250D131
Loopstart
10036,0, 0,0, 1, , AS255D128

; 
[Begin Action 10038]
10024,0, 0,0, 6, , A1
10024,1, 0,0, 7, , A1
10024,2, 0,0, 8, , A1
10024,3, 0,0, 9, , A1
10024,4, 0,0, 10, , A1
10024,5, 0,0, 11, , A1
10024,6, 0,0, 12, , A1
10024,7, 0,0, 13, , A1
10024,8, 0,0, 14, , A1
10024,9, 0,0, 15, , A1
10024,10, 0,0, 16, , A1
10024,11, 0,0, 17, , A1
Loopstart
10024,12, 0,0, 18, , A1

